Today I began playing with crazy bump in an attempt to create more realistic textures. As I plan to have a laval rock/meteor like object fall and hit the barcelona pavillion, I started creating textures, and adding bump maps through this program. I found this texture online - and ran a crazy bump, and exported it. here are the results.
Thursday, 28 November 2013
Monday, 18 November 2013
Pompeii Documentary
This video entails a played out version of the final events of pompeii. It has allowed me to figure out what sort of textures will be needed for the human models which shall lay on the ground.
http://www.youtube.com/watch?v=sQzDcZE2hoE
http://www.youtube.com/watch?v=sQzDcZE2hoE
Thursday, 14 November 2013
export geometry from 3ds to Cryengine
I know this is a little late, but considering what ive gone through and when my due date is compared to everyone else, id say im making half decent progress.
Today I got the cryengine exporter working in its very basic form. As I have not yet made textures apart from the (meteor like object I have created), I am unable to export with any - However, I plan on doing so very soon.
This is just sum of the geometry of the barcelona pavillion - demonstrating that I have got the exporter working.
Tuesday, 12 November 2013
Modelling one hundred years on ideas
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| the remains of people found at Pompeii thousands of years after - The volcanic ash preserved their bodies, depicting their final hours before their inevitable demise. |
for the first section of the machinima, show my model within the crysis environment in the past before the damage. Then have the volcanic debris hail down upon the structure (possibly get some AI bots running away if I can manage it) - This will show the building getting damaged somewhat from the lava rock storm falling upon the Pompeii like setting - By adding ash floating down upon the barcelona pavillion it will add more of an effect to it all.
Then skip to 100 years on, having hardened rock textured people laying down on the floor in various positions attempting to take cover - similar to this photo. It is known that during Pompeii ordeal, Mount Vesuvius erupted, taking out the entire village. As people attempted to take cover, they suffocated from the volcanic ash in the air, and were left laying there upon the ground. However, the volcanic ash hardened around several bodies, preserving them for archaeologists to find hundreds of years later.
I think if I were to model some basic human shapes and apply a darkened concrete/ash like texture, it could add to the overall effect of the environment and the subsequent assignment concepts.
Model environment Setting 100 years on
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| http://gamedesignplanet.com/members/free_archive/JPG/Hardening_Lava_02.jpg This texture will be used for the purposes of this projectile object |
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| debris from the shattered meteor created using the rayfire demo |
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| my meteor like object which shall fall from the sky onto my building |
Position player within Crysis to walk onto a proximity Trigger
When activated, the proximity trigger will make the meteor like object fall on the right angle onto a section of my building, scattering debris all over.
I can add sound effects within cryengine as well as particle effects for a fireball/blazing trail as well as smoke.
I have it envisioned in my mind..however having
Wednesday, 30 October 2013
Getting Back into this project..
After 5-6 weeks of being in and out of hospitals, I have gained enough energy now to be able to sit upright for about 10 minutes or so at a time at the computer - as the UNSW student central allowed me an extension - this project for me is now due on December 16 2013 - considering I spent 5-6 weeks in and out of hospital, I didnt get the same amount of time everyone else did and so I feel this will allow me to get back on track and finish what I started.
Last night I began doing some basic modelling changes to the barcelona pavillion - I have made the stairs cut and chopped away to appear as if over time the concrete has collapsed and crumbled. Im far from finished this small section - but I felt it was a good start back all things considered.
Monday, 7 October 2013
Week 1: Research into the Barcelona Pavilion
Before beginning to deconstruct this model physically, I felt it was necessary to study all aspects of this building from the ways it was constructed, to the materials used and the concepts behind its creation.
From what I have researched thus far, The Barcelona Pavilion was designed by Ludwig Mies Van Der Rohe during the peiod of 1921928-29. Mies Van Der Rowe only was given one year to construct what would eventuate to be a landmark and cornerstone of modern architecture for the rest of time.
CONCEPT:
The concept behind the Barcelona Pavilion was to design a building which blended both the inside and outside spaces seamlessly, forcing one to have to move through the building rather than going around it. The Commissioner, Georg von Schnitzler said it should give "voice to the spirit of a new era", and thus Mies Van Der Rohe achieved this concept with the realization of the free plan design and 'floating room'. [http://en.wikipedia.org/wiki/Barcelona_Pavilion#Concept]
MATERIALS:
The materials used to construct the Barcelona Pavilion primarily consisted of Plates of high-grade stone materials like:
- veneers of:
- Timos Verde Antico Marble
- Golden / Red onyx
- Tinted glass of grey, green, white, as well as translucent glass, perform exclusively as spatial dividers.
- Travertine
- Concrete for the slab beneath the marble tiles.
In addition to the design, the materials are what give the Barcelona Pavilion its true architectural essence as well as the ethereal and experiential qualities that the pavilion embodies. The pavilion meshes the man-made and the natural employing four types of marble, steel, chrome, and glass. The marble originates from the Swiss Alps and the Mediterranean. Mies’ implementation of the marble is created through a process of splitting, called broaching, that creates a symmetrical patternization that’s found in the marble. However, the most used material is the Italian travertine that wraps the plinth and the exterior walls adjacent to the reflecting pool. When exposed to the sun, the travertine becomes illuminated almost as a secondary light source that dissolves the natural stone and washes the light over the space. The travertine’s inherent luminous qualities as well as Mies’ seamless employment of the material over the plinth adds to the dissolution of spatial demarcation transforming the pavilion into one continuous volume rather than two separate entities.
[ http://architectureassociate.blogspot.com.au/2012/12/barcelonapavilion-commentary-thesite_7943.html]
CONSTRUCTION
This paragraph taken from [http://architectureassociate.blogspot.com.au/2012/12/barcelonapavilion-commentary-thesite_7943.html] defines this structure very nicely. The entire building was created from skinned exotic panels - it allowed for the quick construction of the building as it was only meant to be a temporary structure.
From what I have researched thus far, The Barcelona Pavilion was designed by Ludwig Mies Van Der Rohe during the peiod of 1921928-29. Mies Van Der Rowe only was given one year to construct what would eventuate to be a landmark and cornerstone of modern architecture for the rest of time.
CONCEPT:
The concept behind the Barcelona Pavilion was to design a building which blended both the inside and outside spaces seamlessly, forcing one to have to move through the building rather than going around it. The Commissioner, Georg von Schnitzler said it should give "voice to the spirit of a new era", and thus Mies Van Der Rohe achieved this concept with the realization of the free plan design and 'floating room'. [http://en.wikipedia.org/wiki/Barcelona_Pavilion#Concept]
MATERIALS:
The materials used to construct the Barcelona Pavilion primarily consisted of Plates of high-grade stone materials like:
- veneers of:
- Timos Verde Antico Marble
- Golden / Red onyx
- Tinted glass of grey, green, white, as well as translucent glass, perform exclusively as spatial dividers.
- Travertine
- Concrete for the slab beneath the marble tiles.
In addition to the design, the materials are what give the Barcelona Pavilion its true architectural essence as well as the ethereal and experiential qualities that the pavilion embodies. The pavilion meshes the man-made and the natural employing four types of marble, steel, chrome, and glass. The marble originates from the Swiss Alps and the Mediterranean. Mies’ implementation of the marble is created through a process of splitting, called broaching, that creates a symmetrical patternization that’s found in the marble. However, the most used material is the Italian travertine that wraps the plinth and the exterior walls adjacent to the reflecting pool. When exposed to the sun, the travertine becomes illuminated almost as a secondary light source that dissolves the natural stone and washes the light over the space. The travertine’s inherent luminous qualities as well as Mies’ seamless employment of the material over the plinth adds to the dissolution of spatial demarcation transforming the pavilion into one continuous volume rather than two separate entities.
[ http://architectureassociate.blogspot.com.au/2012/12/barcelonapavilion-commentary-thesite_7943.html]
CONSTRUCTION
"In
reality, the Barcelona Pavilion was a patch-up structure. Technically Mies was
unable to erect the pavilion as a pure 'Dom-ino' structure; the eight cruciform
columns alone could not support the roof and a number of extra columns had to
be lodged in the double-skinned marble screens to help carry the load. But this
makeshift structure did the job Mies asked of it and the plan remained
inviolate. He pursued the idea in his model house at the Berlin Building
Exhibition of 1931,..."
—
Frank Russell, ed. Mies van der Rohe: European Works. p20.This paragraph taken from [http://architectureassociate.blogspot.com.au/2012/12/barcelonapavilion-commentary-thesite_7943.html] defines this structure very nicely. The entire building was created from skinned exotic panels - it allowed for the quick construction of the building as it was only meant to be a temporary structure.
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