Today I began playing with crazy bump in an attempt to create more realistic textures. As I plan to have a laval rock/meteor like object fall and hit the barcelona pavillion, I started creating textures, and adding bump maps through this program. I found this texture online - and ran a crazy bump, and exported it. here are the results.
Thursday, 28 November 2013
Monday, 18 November 2013
Pompeii Documentary
This video entails a played out version of the final events of pompeii. It has allowed me to figure out what sort of textures will be needed for the human models which shall lay on the ground.
http://www.youtube.com/watch?v=sQzDcZE2hoE
http://www.youtube.com/watch?v=sQzDcZE2hoE
Thursday, 14 November 2013
export geometry from 3ds to Cryengine
I know this is a little late, but considering what ive gone through and when my due date is compared to everyone else, id say im making half decent progress.
Today I got the cryengine exporter working in its very basic form. As I have not yet made textures apart from the (meteor like object I have created), I am unable to export with any - However, I plan on doing so very soon.
This is just sum of the geometry of the barcelona pavillion - demonstrating that I have got the exporter working.
Tuesday, 12 November 2013
Modelling one hundred years on ideas
the remains of people found at Pompeii thousands of years after - The volcanic ash preserved their bodies, depicting their final hours before their inevitable demise. |
for the first section of the machinima, show my model within the crysis environment in the past before the damage. Then have the volcanic debris hail down upon the structure (possibly get some AI bots running away if I can manage it) - This will show the building getting damaged somewhat from the lava rock storm falling upon the Pompeii like setting - By adding ash floating down upon the barcelona pavillion it will add more of an effect to it all.
Then skip to 100 years on, having hardened rock textured people laying down on the floor in various positions attempting to take cover - similar to this photo. It is known that during Pompeii ordeal, Mount Vesuvius erupted, taking out the entire village. As people attempted to take cover, they suffocated from the volcanic ash in the air, and were left laying there upon the ground. However, the volcanic ash hardened around several bodies, preserving them for archaeologists to find hundreds of years later.
I think if I were to model some basic human shapes and apply a darkened concrete/ash like texture, it could add to the overall effect of the environment and the subsequent assignment concepts.
Model environment Setting 100 years on
http://gamedesignplanet.com/members/free_archive/JPG/Hardening_Lava_02.jpg This texture will be used for the purposes of this projectile object |
debris from the shattered meteor created using the rayfire demo |
my meteor like object which shall fall from the sky onto my building |
Position player within Crysis to walk onto a proximity Trigger
When activated, the proximity trigger will make the meteor like object fall on the right angle onto a section of my building, scattering debris all over.
I can add sound effects within cryengine as well as particle effects for a fireball/blazing trail as well as smoke.
I have it envisioned in my mind..however having
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