http://gamedesignplanet.com/members/free_archive/JPG/Hardening_Lava_02.jpg This texture will be used for the purposes of this projectile object |
debris from the shattered meteor created using the rayfire demo |
my meteor like object which shall fall from the sky onto my building |
Position player within Crysis to walk onto a proximity Trigger
When activated, the proximity trigger will make the meteor like object fall on the right angle onto a section of my building, scattering debris all over.
I can add sound effects within cryengine as well as particle effects for a fireball/blazing trail as well as smoke.
I have it envisioned in my mind..however having
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