Here is a diagram of my sound barriers I have made using Area shapes. I created an area shape, and then tied it in with a ambient sound using the 'pick target'. I know not many other people in the course will be making/importing their own custom sounds, let alone sectioning them off within the level to localize them to where they should be.
I have a crackling sound which slightly overlaps its surroundings for the slow moving lava. I also have one which extends the entire level allowing for a distant volcanic erruption to be heard. as well as a final sound attached to the tip of the volcano, which has the hissing, spurting, cracking and errupting noises :)
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